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Game Art & Design

Advanced Diploma of Professional Game Development – Specializing in Art
Area of study: Game Art & Design
Qualification title: Advanced Diploma of Professional Game Development
Program code: 10343NAT
  Seattle                                       Lafayette
Commences: Early September                       Early September
Schedule: full-time
Duration: 2 years
Hours per Week: 20
Prerequisite:
  • Creative ability and potential (as demonstrated through portfolio)
  • Good communication and teamwork skills
  • Fundamental computer skills
  • Passion and enthusiasm for 3D animation and visual effects

To apply for this course, please click here.

The Advanced Diploma of Professional Game Development comprises two years of full time training for students who want to
work as an animator in the video games industry. The course has been designed in consultation with Australian game developers
and delivers the most up-to-date training in game creation.

In either Year 1 or Year 2, students must complete a series of life drawing classes to extend their artistic skills. These classes do
not incur an additional cost.

Year 1

Year 1 is designed as a foundation year to introduce students to the skills required to produce industry standard 3D modelling and animations. During this course, students are introduced to the elements of the production process involved in making a short animated film.

At the successful completion of Year 1, students not choosing to continue their studies can exit with a Certificate IV in Screen.

*July mid-year intake is delivered at an accelerated pace allowing students to progress into Year 2 the following February.

Areas of Study

Aesthetics
Students learn color theory and fundamentals of design, focusing on animation and anatomy. This also allows students to develop a greater understanding of proportion and perspective.

Environment Creation
Students design and create their own virtual environment fully furnished with 3D modeled and textured elements.

3D Foundation
Students are introduced to the elements and tools of 3D animation programs and gain fundamental training in user interface & controls, simple building methods commonly used in 3D art and the basics of modelling, texturing and animation.

Introduction to Character Animation
Students create an animated 3D character; the process begins with the development of concept art, followed by character modelling, texturing and the animation of their character. This module also covers the theory and practice of animation anatomy and movement morphing, facial animation and Inverse Kinematics (IK) Animation techniques.

Texturing and Lighting
Students create photo-realistic images by combining 3D modelling with textures created in 2D software. Students will learn how to      create atmosphere and shading through the implementation of CG industry lighting effects.

Final Animation Project
The final project is to produce a short animation with characters, background scenery, lighting and effects. Students start by planning    their animation with concept art and storyboards, modelling and animating their designs throughout the production process, and finish by compositing sound/music and effects into the final product.


Year 2

Guided by industry experienced teachers, the Advanced Diploma is delivered through project modules covering all aspects of game creation currently employed in game development, as well as new technologies currently being developed by the industry. Students will further their skills in all aspects of 3D Graphics before working on individual specializations in creating art assets for game development. All facets of 3D games modelling and animation are covered, including character creation, level design, environment modelling, game design, concept art, animation and custom texturing.

In the second half of the year, animation and programming students work together in a single development team to design and produce a playable video game demo. The training environment closely mirrors the real world production cycle as it would occur in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting milestones, delivering commercial quality artwork and animation, bug-fixing, QA testing, focus groups, and market analysis of the game.

Students graduate at the end of Year 2 with an extensive show reel of 3D modelling, animation and a complete game level. The show-reel forms the basis of an industry standard portfolio that they can take to prospective employers or demonstrate to development studios at our end of year Industry Day.

Areas of Study

Concept Art
Students will develop concept art and presentation skills, featuring both character and environment design. These skills are integral to the game development process, providing strong design conventions that shape commercial 3D production.

Texturing
Students learn to create custom textures to enhance the aesthetic appeal and realistic appearance of in-game models.

Rigging & Animation
Students develop advanced animation techniques to create realistic movement in gameplay. This provides the skills and experience for students to develop industry standard animations for their show reel.

Lighting & Vertex Shading
Introduces students to effective lighting techniques currently employed in the games industry.

Game Development Industry
Students take part in a comprehensive series of industry presentations and networking events to promote strong understandings of industry roles and business areas. This gives students the opportunity to gain first hand knowledge of emergent trends in the games industry.

Modelling for Game Development
Students will specialize in low-polygon modelling and optimizing artwork for original game characters, scenes and environments, giving students the skills to create professional art assets for their show reels.

Workflow
Developing time management skills and working to game design documents, students gain valuable skills in developing and meeting team expectations and deadlines.

Student Handbook

Please click HERE for our Student Handbook.

Game Art & Design Course Flyer

Game Art and Design Course Flyer Game Art and Design Course Flyer (1238 KB)




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