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Game Art & AnimationAdvanced Diploma of Professional Game Development

Overview

The Advanced Diploma of Professional Game Development was developed in response to industry needs and driven by extensive consultation with local and international game development studios. The Advanced Diploma is a two-year full-time course, focused on getting students to meet or exceed industry expectations in order to gain employment with a development studio or to develop their own independent games.

Game artists design the environments, create the characters and craft the vehicles for the games that you love to play. They can specialize in modeling, texturing, animation and level design. Game art development is a dynamic medium to showcase creative ability. Students work with other artists and programmers to design and create their own unique entertainment experiences using cutting-edge game technology.
CIP CODE 11.0803
DURATION 2 years

Major Game Project

In the last half of the second year, game art and game programming students work together in development teams to design and produce a playable video game demo. The training environment closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Students graduate at the end of year 2 with an extensive showreel of 3D modeling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio to present to prospective employers.

The subjects for each year

Year One

  • 3D Modeling
  • Texturing
  • UV Unwrapping
  • Rigging
  • Animation
  • Lighting
  • Using Cameras
  • Rendering
  • Compositing

Year Two

  • Character Creation
  • Level Design
  • Environment Modeling
  • Game Design
  • Concept Art
  • Animation
  • Custom Texturing

Year One

  • 3D Art Pipeline
  • Modeling, Texturing and Game Engines
  • Modeling for Anatomy
  • Principles of Character Animation
  • Appealing 3D Character Animation
  • Digital Light and Compositing
  • Client-focused Pre-production
  • Client-focused Production

Year Two

  • Your Show Reel for Your Career
  • Sustainability with Powerful Computers
  • Art in Games
  • Significant Game Play Object
  • Game Design and Pitch
  • Fast Game Prototyping
  • Game Development Project

Students utilize industry standard software and resources such as:

  • Maya — Modeling, rigging, animation & rendering
  • ZBrush — High detail sculpting
  • Photoshop — Concept art and texturing
  • Unreal Engine — Game level design
  • Unity — Game design and prototyping

Careers

  • 3D Animator
  • Environment Modeler
  • Texture Artist
  • UI Design
  • Level Designer
  • Technical Artist
  • Character Animator
  • Rigger
  • 2D Artist

Portfolio Requirements for Art & Animation

The portfolio should demonstrate the aptitude to visually communicate. Provide 5-15 examples with at least one drawing from life (still, gesture, environment, etc.). Past portfolios have included oil paintings, gesture drawings, still lifes, poster designs, short animations, sculptures, concept art, character and level designs, and many more.

Provide examples of your art that you are proud of. We will ask you about your creative process from concept to presentation during the portfolio review. We will accept either digital (e-mail/DropBox/Flash Drive/etc.) or physical copies. Please contact us directly with questions.

Students Will:

  • Demonstrate entry-level proficiency using industry standard software and resources such as: Maya, ZBrush, Photoshop, Mudbox and Unity to design, create and import art assets into game engines. (Performance, Problem Solving, Responsibility)
  • Demonstrate appropriate project management skills for entry into the interactive game industry as a game artist.(Collaboration, Communication, Performance, Problem Solving, Responsibility)
  • Use analytical thinking skills to design, develop and troubleshoot.(Communication, Performance, Problem Solving, Responsibility)
  • Demonstrate how game art addresses both visual aesthetics and engine/game context functionality.(Communication, Performance, Problem Solving, Responsibility)
  • Analyze and interpret user requirements to design and develop appropriate solutions.(Communication, Performance, Problem Solving, Responsibility)
  • Interpret information received from a variety of sources; including reference manuals, the Internet, computerized help systems and colleagues. (Collaboration, Communication, Performance, Problem Solving)
  • Identify own skills and abilities and develop strategies for effectively using them in group settings. (Communication, Problem Solving, Responsibility)
  • Initiate and participate in projects requiring teams of diverse individuals.(Collaboration, Communication, Performance, Problem Solving, Responsibility)
  • Demonstrate the ability to effectively communicate both verbally and in writing and through a visual medium.(Communication, Performance, Responsibility)
  • Prepare an employment portfolio including a resume, cover letter, letters of reference and show reel/work samples and pitch a concept.(Collaboration, Communication, Performance, Responsibility)

Gainful employment information for:

For full program details, please see our Student Handbook