Game Programming
| Area of study: |
Game Programming
|
| Qualification title: |
Advanced Diploma of Professional Game Development |
| Program code: |
10343NAT |
| |
Seattle Lafayette
|
| Commences: |
Early September Early September
|
| Schedule: |
full-time |
| Duration: |
2 years |
| Hours per Week: |
20 |
| Prerequisite: |
- Fundamental computer programming ability and knowledge
- (as demonstrated through portfolio)
-
Good communication and teamwork skills
-
Passion and enthusiasm for game development
|
To apply for this course, please
click here.
Overview
The Advanced Diploma of Professional Game Development is the most industry focused and relevant games course in Australia, developed in response to a shortfall in relevant industry skill sets and driven by extensive consultation with Game Developers.
This course is delivered through project modules covering all aspects of game creation currently employed in game development,
as well as new technologies currently being developed by the industry. Students will focus on furthering their skills in all aspects of C++ programming, before focusing on specializations in including Graphics, Effects, Artificial Intelligence (AI) and Networking. The course further focuses on providing students with the skills required to work across multiple platforms.
The highlight of this course for most of our students is the game project in which Art and Programming students work together to
develop a game from concept. Working in a simulated industry environment with real industry input, students work in teams to build a completed, playable game which is then showcased widely. Students gain transferable industry-type experience whilst still studying. It is this experience that drives a 95% industry employment success rate for AIE’s programming graduates within three months of graduation.
For full course details, please
contact us.
Areas of Study
Game Development Industry
AIE students take part in a comprehensive series of industry presentations and networking events to promote strong understandings of industry roles and business areas. This builds on the industry simulated game project wherein students build a commercial quality game.
Graphics
In a highly practical framework, students develop their programming and problem solving abilities, learning about key algorithms and real-time rendering techniques. All development at this stage is done using a real-world game engine.
Artificial Intelligence (AI)
Working within a pre-built framework, students will explore the key technologies required to give in-game characters the appearance of intelligence.
Console specific development
Students will work within the constraints of a console environment preparing them for the technologies most frequently used in the Australian Games Development environment and giving students key skills to carry into their career.
Networking
Using commercial level technologies, students will cover how to implement network play into games.
Software engineering techniques
Throughout the course students will be exposed to a number of software engineering fundamentals necessary for their progression into
the games industry. The practical focus throughout the course is on writing production quality code.
Workflow
Developing time management skills and working to game design documents, providing students with valuable skills in developing and meeting team expectations and deadlines.
Please click HERE for our Student Handbook.
Game Programming Course Flyer
USA Game Programming Flyer (1664 KB)
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